February UCL: Featuring Fortnite - Rules


Key Words

Player - The individual that is competing in the Unified Community League.
Game - A single DUOS Fortnite Game played to completion.
Match - Two (2) Games are considered a Match.
Game Day - The Monday and Wednesday dedicated to playing in the Unified Community League.
League Officials - Representatives of the Unified Community League.

League Structure

Regular Season

Four Week Season

  1. Players battle to gain the most points through eliminations.
  2. Players will face off against one opponent per Game Day.
    1. Players will play two Games against their opponent, trying to accumulate the highest amount of points via eliminations.
      1. See section 16 for clarification on scoring.
  3. Two Game Days a week.
    1. Mondays and Wednesdays.
  4. Tiebreakers.
    1. If Players that have the same score at the end of the regular season, the Player that had the most kills in a single game will win the tiebreaker.
      1. If scores are still tied, League Officials will administer a coin flip to determine the advancing Player.
  5. Leaderboard.
    1. Player’s total scores at the end of the Regular Season will determine their placing.
    2. The Player with the most points at the end of the Regular Season will be declared the Champion of the Season.

Match Procedure

Matches will proceed at the following times:

  1. League Play starts at 6:30 P.M. or 7:30 P.M. all times are in CST
  2. Please ensure the integrity of your internet connection before checking in for a Match.
  3. Check In starts 15 minutes before the scheduled Match time.
    1. EXAMPLE:
      1. Check in starts at 5:15 P.M. for Matches that take place at 5:30 P.M.
      2. Once the Player has successfully checked in, the Player must play at that specified time.
      3. If a Player checks in for the 6:30 P.M. Match start time, they are unable to change to the 7:30 P.M. Match start time.
  4. Players are only allowed to play one league Match per Game Day.
    1. EXAMPLE:
      1. If you play your Match at 6:30 P.M., you will be unable to play another league Match until the following Game Day.
  5. Players are allowed a maximum of a 20 minute break in between Games.
    1. If a Player is unable to play within 20 minutes of the previous Game, the Player may be subject to a forfeit of the upcoming Game.
  6. Each Player has 40 minutes from Game start time to report all scores, or the Player will be given a disqualification for that Game.
    1. EXAMPLE:
      1. Games that start at 6:30 P.M. must be reported by 7:10 P.M.
      2. Game 2 must start by 7:30 P.M. scores must be reported by 8:10 P.M.

Reporting Scores

  1. Each Player is responsible for acquiring a screenshot/photo of the final score after each Game and reporting it to a League Official.
    1. If a Player does not report a score, their scores will be forfeited for that Game or Match.

Communication

  1. All correspondence between Participants, and League Officials will take place on
    1. Discord: https://discord.gg/sHjfn8q&sa,
    2. Email, CEL@UEA.gg.
  2. If Participants have any questions that are not addressed on uea.gg, please send us an email at CEL@UEA.gg

Game Rules and Regulations

  1. 1v1 Match Setup -
    1. Players will set up a DUOS lobby and invite their opponent.
    2. The home Player will Host first. Hosting will then alternate until the match is complete.
      1. Players must host from their geographical location.
        1. If the player resides in North America - you must choose NA, you cannot choose EU servers.
    3. Squad Fill is not applicable.
    4. Players will play (2) two Games. Points are earned by acquiring eliminations:
      1. 1 Elimination = 1 point.
    5. Griefing: You may not intentionally cause the death of your opponent or negatively impact your opponent's gameplay. Doing so will result in a forfeit of the Match.
      1. EXAMPLE:
        1. Including but not limited to - Destroying or weakening opponent Player builds, boxing in your opponent with builds, displacing your opponent with items ie. grenades, builds, weapons.
        2. Causing your opponent to miss shots or opportunities to advance their score. Be smart, be respectful.
    6. Opponents are not permitted to work together in any capacity.
    7. Eliminations made after a Match has concluded will not count.
    8. A Game is considered concluded once all Players are no longer able to continue playing in the Game.
    9. If the hosting Player initiates "Pull all party members out of the game" when leaving, the hosting Player may forfeit all eliminations acquired during the Match.
    10. League Officials highly suggest recording/streaming your gameplay in case you need to verify sabotage or competitive rulings.

    No Show Punishments

    1. No Shows.
      1. In the event that a Player does not check in and show up for a scheduled Match, the Player will forfeit half of their league points from the previous week.
      2. In the event this occurs in week one the Player will remain at zero points and begin gaining points in week two.
      3. In the event that your opponent does not show for their Match, the squad will proceed with the Match as planned and report their score as normal.
        1. This requires turning “Squad Fill” off.

    Player Conduct

    1. Player Responsibilities.
      1. It is the responsibility of the players in the Match to detect all Match Rule violations and report them to League Officials immediately.
      2. It is the responsibility of the players to report their Match and/or score to the League Official within the designated time frame.
      3. It is the responsibility of the players to report Rule violations at the time they happened. Any late reports will not be judged.
      4. It is the responsibility of the players to not interfere with a Match in progress. Should a player see an issue in a Match they are not a part of, they are to report it to a League Official.
      5. League Officials highly suggest recording/streaming your Game play in case you need to verify sabotage.
    2. League Official Responsibilities.
      1. It is the responsibility of the League Official to act civil in all disputes.
      2. It is the responsibility of the League Official to report any rule violations on behalf of a player.
      3. It is the responsibility of the League Official to be impartial to all judgement.
    3. General Conduct
      1. Players may not collude for or against their opponent to present an unfair advantage.
      2. Unsportsmanlike behavior is not allowed. Friendly banter is at the discretion of each individual player, although we ask that you be understanding of jokes and fun being had.
      3. Spamming voicelines, sprays, or emote taunting is not allowed.
      4. Abuse of an exploit to seek an unfair advantage is strictly prohibited. Violators are subject to penalties by League Officials.
      5. Any Third-Party program that negatively affects the integrity of the Tournament, Program, Stream, Event, Player, and/or Game will be considered Prohibited. This is defined as a program or device that provides an unfair advantage. This is including but not limited to Macro Programs, Turbo Modes or Function, Programmable controllers, or Sequence Mapping.
        1. Any devices that are permitted or banned in FNPL (Fortnite Pro League) will be permitted or banned in UCL (Unified Community League).

    Spirit of the Rules

    1. Finality of Decisions.
      1. All decisions regarding the interpretation of rules listed are solely decided by League Officials.
      2. All rules not outlined in the rule book are up to the interpretation of League Officials, who have the discretion to punish based on the severity.
    2. Rule Changes.
      1. These rules may be changed at any time to ensure fair play and integrity of the league.

    Rules revised on 12/03/2020

February UCL: Featuring Fortnite

Feb 2, 2022

Date: Wed, February 2, 2022
Time: 6:30 PM
Location: Online
Total Prize Value: $200.00