Competitions


UCEA CS:GO Fall Season

Tier 1

Competitions Began September 22, 2020

Registration Ended: October 05, 2020

Cost: $125.00 USD


Information


Who

Tier One UCEA affiliated institutions
All registrations will be pending approval based on affiliation status
Institutions must be located in the United States or Canada

What

Varsity CS:GO
PC only
Online Only

When

Start: Preseason - September 22, 2020 at 8:00 PM Eastern
Regular Season - October 6, 2020 at 8:00 PM Eastern
End: November 22, 2020
All Group Stage matches will be on Tuesdays and Fridays at 8:00 PM Eastern
Open Registration Until October 5, 2020

Where

Exclusively online

Why

$125 Team Entry Fee
$2,500 Prize Pool



Rules & Regulations


GAME


Entry and Prizing

Entry Fees: $125 USD per team Prizing: $2,500 Prize Pool

First Place Overall: $1,250 USD

Second Place Overall: $750 USD

Third Place Overall: $375 USD

Fourth Place Overall: $125 USD

Mode: All games will be five versus five.

Version: The version used will be the most current patch approved for play by Valve.

Player: All players will have a unique SteamID as well as a submitted ESEA rank.

Team Sides: The team coming into the game with the highest seed will be Team A. The lower seed will be Team B. If there is no seeding, the team in the top line of the match up will be Team A with the lower team being Team B.

Account Platform: Teams may compete on PC. Each team is only allowed to play with a mouse and keyboard. No mods or additional programs are allowed to be used throughout the duration of the season. All tournament operators reserve the right to randomly check peripherals being used during competition to ensure competitive integrity.

Overtime: If there is no decisive winner during the regulation time, overtime is to be played to determine the winner of the map.

Disconnects: If either team experiences a player disconnect, the following situations will be carried out:

If the current score is 0-0, then the map lobby will restart.

If a score existed, the tournament operator will make a decision on a case by case basis with communication to both teams impacted.

Disconnects will not affect prior maps won or lost.

If the disconnected player cannot rejoin, a qualifying substitute player may be subbed in. If there are no substitutes available, then the team will move forward with four players.

Map Selection: A map banning system will be in place for the best of three series in the tournament. For best of one matches, preset maps will be in place. During any best of threes, bans will follow the below format:

Team A bans one map

Team B bans one map

Team A chooses the first played map

Team B chooses their side for the first selected map

Team B selects the second played map

Team A chooses their side for the second selected map

Team A bans one map

Team B bans one map

The map left in rotation will be played as the tiebreaker

Sides will be chosen via a one round knife fight

Map Pool: The available maps are: Dust II, Inferno, Mirage, Nuke, Overpass, Train, Vertigo.

REGISTRATION


Sign-Ups: Registration will begin on June 19, 2020 and will end on October 5, 2020. All players will be required to submit their SteamIDs and ESEA rank at registration. SteamIDs and ESEA ranks may be changed up until October 5, 2020 to accommodate for late openings of institutions and delayed try-outs. Roster changes may be made during the tournament with approval from UCEA Staff..

Eligibility: All teams must be part of a post-secondary institution in the United States or Canada. All teams are required to have a non-player coach or administrator for the team. Main points of contact must be a paid or unpaid official staff member of the respective institution’s esports program. Qualifying institutions may enter up to three different teams with unique names for identification.

Teams: Teams will be made up of five main players plus up to three substitutes. As previously stated, each team is required to also have a coach or admin role aside from active players.


MATCHES


Structure: Teams will be split into groups based on their rankings to ensure each group is as even as possible in respect to the other three groups. Groups will be decided and assigned by the tournament operator after registrations have closed. If registration meets 32 teams prior to the deadline, then registration will be closed early. If any team drops prior to the registration deadline, qualifying pending teams will be approved on a first come, first serve basis.

Group Stage: Matches will be best of one. All matches will be played on Tuesday and Friday at 8:00 PM Eastern Time each week. Group Stage will follow a double round robin format. All matches will be played online.

Due to delays in campus openings and the pandemic, Matches 1 through 4 will not count towards seeding or forfeit status. They will be more lenient to allow institutions to organize their teams.

Reschedules and Forfeits: If a reschedule is wished to be made, both teams must agree and inform a tournament operator. All reschedules must start from 8:01 PM to 11:59 PM Eastern Time on the same day as originally scheduled.

Reschedules that are out of the control of the institution such as but not limited to: weather, drills, shutdown, internet outage, power outage, holidays, etc. will be allowed to be played during reschedule week.

All reschedules must be agreed upon by both involved teams more than 24 hours prior to the original start time.

Reschedules not made in time or if a team does not show up to the match within 15 minutes of start time without proper communication, this will be considered a forfeit. If a team reaches two forfeits, they will be eliminated from the tournament.

If both teams agree prior to 24 hours before the original time that a match cannot be played, and neither team has two forfeits, the match may be started anytime from Sunday at 8:00 AM to Friday at 11:59 PM Eastern Time during the Reschedule Week listed below.

*NOTE: Reschedules cannot replace matches scheduled for November 2nd and 5th. All original matches must still be played during reschedule week.

The following schedule will reflect the competition days for group stage:

Match 1: September 22, 2020 (preseason)

Match 2: September 25, 2020 (preseason)

Match 3: September 29, 2020 (preseason)

Match 4: October 2, 2020 (preseason)

Match 5: October 6, 2020

Match 6: October 9, 2020

Match 7: October 13, 2020

Match 8: October 16, 2020

Match 9: October 20, 2020

Match 10: October 23, 2020

Match 11: October 27, 2020

Match 12: October 30, 2020

Match 13: November 3, 2020

Match 14: November 6, 2020

Reschedule Week: November 1-6, 2020

Playoffs: The top four teams from each group will move to the playoffs. Playoffs will include one single-elimination brackets that is seeded according to final standings from the group stage. All matches will be best of one (1) excluding the Finals which will be best of three (3). Matches for Round 1 through Quarterfinals will begin at 7:00 PM Eastern. The Semifinal match will begin at 6:00 PM Eastern, and the Finals will begin at 4:00 PM Eastern. All matches will be online and produced by UCEA.

The following schedule will reflect the competition days for playoffs:

Round 1: November 9, 2020

Round 2: November 10, 2020

Round 3: November 12, 2020

Quarterfinal: November 13, 2020

Semifinal: November 21, 2020

Final: November 22, 2020


Tiebreakers: In the event of a tie between one or more teams with respect to either playoff advancement or playoff seeding, the advancing or higher seeding team will be determined using the following tie breaking methods, in the order as it is listed:

Round Differential: A tournament operator will collect the total number of maps lost throughout the relevant games already played. The team with fewer maps lost will be deemed the advancing or higher seeded team. If more than one team is tied, then seeds will correlate to standings based on maps lost.

Best of One Head to Head: If teams are still tied after the round differential has been determined, there will be one map played head to head. Map selection will be random. The winner of this map will be given the higher seed.

Broadcasting: Each school is encouraged to stream their respective matches on their own channels. All streams will need to follow a required five minute delay. Any streams found to not be following this rule will be given a forfeit. The Unified Collegiate Esports Association will stream a “match of the day” each game day for the duration of the season. The UCEA will provide casters, overlays and production. Each team will be able to submit a request form to have their games featured. These matches will be chosen at random by UCEA. All media used by a team may be used by UCEA for promotional and marketing purposes. Media produced by UCEA may also be used for positive promotional materials by the institution in which the media involves.


Schedule




Leaderboard - Top 5


Rank Name Score
1.

St. Clair College

0
2.

Florida State Esports Garnet

0
3.

Humber CS

0
4.

ISU Varsity

0
5.

Ashland University

0


UCEA Rocket League Fall Season

Tier 1

Competitions Began September 21, 2020

Registration Ended: October 04, 2020

Cost: $100.00 USD


Information


Who

Tier One UCEA affiliated institutions
All registrations will be pending approval based on affiliation status
Institutions must be located in the United States or Canada

What

Varsity Rocket League
PC, PS4 or XBOX
Online Only

When

Start: Preseason - September 21, 2020 at 8:00 PM Eastern
Regular Season - October 5, 2020 at 8:00 PM Eastern
End: November 22, 2020
All Group Stage matches will be on Mondays and Thursdays at 8:00 PM Eastern
Open Registration Until October 4, 2020

Where

Exclusively online

Why

$100 Team Entry Fee
$4,500 Prize Pool



Rules & Regulations


GAME


Entry and Prizing

Entry Fees: $100 USD per team Prizing: $4,500 Prize Pool

First Place Overall: $2,000 USD

Second Place Overall: $1,250 USD

Third Place Overall: $750 USD

Fourth Place Overall: $500 USD

Mode: All games will be three versus three soccar with regulation of five minutes.

Version: The version used will be the most current version approved for play by Psyonix.

Player: All players will have a unique RocketID.

Team Sides: The team coming into the game with the highest seed will be the blue team. The lower seed will be the orange team. If there is no seeding, the team in the top line of the match up will be blue with the lower team being orange.

Account Platform: Teams may compete on either PC, XBOX or PS4. If a team is playing on a PC, they are allowed to use a PS4 or any approved Scuf gaming controller in place of a mouse and keyboard. No mods or additional programs are allowed to be used throughout the duration of the season. All tournament operators reserve the right to randomly check peripherals being used during competition to ensure competitive integrity.

Overtime: If there is no decisive winner during the regulation time, overtime is to be played. The first team to score in overtime will be deemed the winner for that round.

Disconnects: If either team experiences a player disconnect, the following situations will be carried out:

If no score has been made and less than two minutes have passed, the round will be restarted at five minutes.

If no score has been made and more than two minutes have passed, the round will be restarted at the time the disconnect occurred.

If a score existed, no matter what amount of time is left, both sides must confirm the disconnect.

If it is confirmed, the round will be restarted with the time remaining that occurred during the disconnect as well as the score that existed prior.

Disconnects will not affect prior rounds won or lost.

If the disconnected player cannot rejoin, a qualifying substitute player may be subbed in. If there are no substitutes available, then the team will move forward with 2 players.

Server: The blue team will choose the server at the start of the game. After each round, the loser may elect to change the server selection.

Arena: Both teams will mutually agree to an arena to be played prior to start time. If no arena can be decided upon, a tournament operator will be informed. At this point, both teams will choose one arena choice, and the tournament operator will do a coin flip to decide the final selection.

The arenas that can be chosen from are as follows: Aquadome, Champions Field, Champions Field (Day), DFH Stadium (Day), DFH Stadium (Storm), Mannfield, Mannfield (Night), Mannfield (Storm), Neo Tokyo, Salty Shores, Starbase ARC, Urban Central, Urban Central (Dawn), Urban Central (Night), Utopia Coliseum, Utopia Coliseum (Dusk), Wasteland, Wasteland (Night)

REGISTRATION


Sign-Ups: Registration will begin on June 19, 2020 and will end on October 4, 2020. All players will be required to submit their SteamIDs or unique console identifiers at registration. SteamIDs may be changed up until October 4, 2020 to accommodate for late openings of institutions and delayed try-outs. Roster changes may be made during the tournament with approval from UCEA Staff.

Eligibility: All teams must be part of a post-secondary institution in the United States or Canada. All teams are required to have a non-player coach or administrator for the team. Main points of contact must be a paid or unpaid official staff member of the respective institution’s esports program. Qualifying institutions may enter up to three different teams with unique names for identification.

Teams: Teams will be made up of three main players plus up to two substitutes. As previously stated, each team is required to also have a coach or admin role aside from active players.

MATCHES


Structure: Teams will be split into 8 groups based on their geographic locations. There will be two groups per North, South, East and West category. Groups will be decided and assigned after registrations have closed. If registration meets 64 teams prior to the deadline, then registration will be closed early. If any team drops prior to the registration deadline, qualifying pending teams will be approved on a first come, first serve basis.

Group Stage: Matches will be best of five. All matches will be played on Monday and Thursday at 8:00 PM Eastern Time each week. Group Stage will follow a double round robin format. All matches will be played online.

Due to delays in campus openings and the pandemic, Matches 1 through 4 will not count towards seeding or forfeit status. They will follow the format for double round robin, but will be more lenient to allow institutions to organize their teams.

Reschedules and Forfeits: If a reschedule is wished to be made, both teams must agree and inform a tournament operator. All reschedules must start from 8:01 PM to 11:59 PM Eastern Time on the same day as originally scheduled.

Reschedules that are out of the control of the institution such as but not limited to: weather, drills, shutdown, internet outage, power outage, holidays, etc. will be allowed to be played during reschedule week.

All reschedules must be agreed upon by both involved teams more than 24 hours prior to the original start time.

Reschedules not made in time or if a team does not show up to the match within 15 minutes of start time without proper communication, this will be considered a forfeit. If a team reaches two forfeits, they will be eliminated from the tournament.

If both teams agree prior to 24 hours before the original time that a match cannot be played, and neither team has two forfeits, the match may be started anytime from Sunday at 8:00 AM to Friday at 11:59 PM Eastern Time during the Reschedule Week listed below.

*NOTE: Reschedules cannot replace matches scheduled for November 3rd and 6th. All original matches must still be played during reschedule week.
The following schedule will reflect the competition days for group stage:

Match 1: September 21, 2020 (preseason)

Match 2: September 24, 2020 (preseason)

Match 3: September 28, 2020 (preseason)

Match 4: October 1, 2020 (preseason)

Match 5: October 5, 2020

Match 6: October 8, 2020

Match 7: October 12, 2020

Match 8: October 15, 2020

Match 9: October 19, 2020

Match 10: October 22, 2020

Match 11: October 26, 2020

Match 12: October 29, 2020

Reschedule Week: November 1-6, 2020

Playoffs: The top four teams from each group will move to the playoffs. Playoffs will include two single-elimination brackets that are seeded according to final standings from the group stage. Bracket one will include groups from the North and East categories. Bracket two will include groups from the South and West categories. All matches will be best of five (5) excluding Finals and the Overall Finals which will be best of seven (7). All matches will be online and produced by UCEA.

The following schedule will reflect the competition days for playoffs:

Round 1: November 9, 2020 - 8:00 PM Eastern

Round 2: November 10, 2020 - 8:00 PM Eastern

Round 3: November 12, 2020 - 8:00 PM Eastern

Quarterfinal: November 13, 2020 - 8:00 PM Eastern

Semifinal: November 21, 2020 - 7:00 PM Eastern

Final: November 22, 2020 - 6:00 PM Eastern

Third Place Game: November 22, 2020 - 7:30 PM Eastern

Overall Final: November 22, 2020 - 7:30 PM Eastern


Tiebreakers: In the event of a tie between one or more teams with respect to either playoff advancement or playoff seeding, the advancing or higher seeding team will be determined using the following tie breaking methods, in the order as it is listed:

Round Differential: A tournament operator will collect the total number of maps lost throughout the relevant games already played. The team with fewer maps lost will be deemed the advancing or higher seeded team. If more than one team is tied, then seeds will correlate to standings based on maps lost.

Best of One Head to Head: If teams are still tied after the round differential has been determined, there will be one round played head to head. The winner of this round will be given the higher seed.

Broadcasting: Each school is encouraged to stream their respective matches on their own channels. The Unified Collegiate Esports Association will stream a “match of the day” each game day for the duration of the season. The UCEA will provide casters, overlays and production. Each team will be able to submit a request form to have their games featured. These matches will be chosen at random by UCEA. All media used by a team may be used by UCEA for promotional and marketing purposes. Media produced by UCEA may also be used for positive promotional materials by the institution in which the media involves.



Schedule




Leaderboard - Top 5


Rank Name Score
1.

St. Clair College

0
2.

Northwood University

0
3.

NWC Raiders - JV Rocket League

0
4.

A-State Esports

0
5.

Grand View University

0


Overwatch UCEA Invitational

Tier 1

Competitions Began September 16, 2020

Registration Ended: September 29, 2020

Cost: $250.00 USD


Information


Who

Tier One UCEA affiliated institutions
All registrations will be pending approval based on affiliation status
Institutions must be located in the United States or Canada

What

Varsity Overwatch
PC Only
Online Only

When

Start: Preseason - September 16, 2020 at 8:00 PM Eastern
Regular Season - September 30, 2020 at 8:00 PM Eastern
End: November 7, 2020
All Group Stage matches will be on Wednesdays at 8:00 PM Eastern

Where

Exclusively online

Why

$250 Team Entry Fee
$10,000 Prize Pool



Rules & Regulations


GAME


Entry and Prizing

Entry Fees: $250 USD per team Prizing: $10,000 Prize Pool

First Place Overall: $5,000 USD

Second Place Overall: $3,000 USD

Third Place Overall: $1,500 USD

Fourth Place Overall: $500 USD

Mode: All games will be six versus six.

Version: The version used will be the most current patch approved for play by Blizzard.

Player: All players will have a unique Blizzard Battle.net account name.

Team Sides: The team coming into the game with the highest seed will choose attack or defense. The lower seed will be the opposite of the higher seeds’ selection. If there is no seeding, the team in the top line of the match up will choose with the lower team defaulting to the unchosen side.

Account Platform: Teams may compete on PC. Each team is only allowed to play with a mouse and keyboard. No mods or additional programs are allowed to be used throughout the duration of the season. All tournament operators reserve the right to randomly check peripherals being used during competition to ensure competitive integrity.

Overtime: If there is no decisive winner during the regulation time, overtime is to be played to determine the winner of the map. Overtime, or the match tiebreaker, is considered map three in a best of three and map six in a best of five match.

Disconnects: If either team experiences a player disconnect, the following situations will be carried out:

If the current score is 0-0, then the map lobby will restart.

If a score existed, the tournament operator will make a decision on a case by case basis with communication to both teams impacted.

Disconnects will not affect prior maps won or lost.

If the disconnected player cannot rejoin, a qualifying substitute player may be subbed in. If there are no substitutes available, then the team will forfeit the match.

Settings: All matches must be played with the following settings selected:

Competitive format

All maps not being played should be set to “off”

All heroes banned should be set to “off”

Lobby should be listed as “invite only” to ensure competitive integrity

Kill-cams should be set to “off”

All heroes should be limited to 2 for each role (2'2'2')

Map Selection: The map for map one will be randomly selected each week by the tournament operator. After map one, the losing team will make the selection for map two. This process will continue for up to six maps, depending on the format of the match being played.

Modes Played: Each map will be assigned a specific mode:

Map One: Control

Map Two: Escort

Map Three: Hybrid

Map Four: Assault

Map Five: Control map not yet played

Map Six: Control map not yet played

Map Pool: The available maps for each mode are: Assault: Hanamura, Temple of Anubis, Volskaya Industries, Hybrid: Eichenwalde, King’s Row, Numbani, Control: Busan, Ilios, Oasis, Escort: Dorado, Havana, Rialto.

REGISTRATION


Sign-Ups: Registration will begin on June 19, 2020 and will end on September 29, 2020. All players will be required to submit their Blizzard Battle.net account name at registration. Battle.net names may be changed up until the last day of registration.

Eligibility: All teams must be part of a post-secondary institution in the United States or Canada. All teams are required to have a non-player coach or administrator for the team. Main points of contact must be a paid or unpaid official staff member of the respective institution’s esports program. Qualifying institutions may enter one team.

The UEA will select teams based on verification.

Teams: Teams will be made up of six main players plus up to six substitutes. As previously stated, each team is required to also have a coach or admin role aside from active players.


MATCHES


Structure: Teams will be split into four groups of eight teams based on their geographic locations. Groups will be decided and assigned by the tournament operator after registrations have closed. If registration meets 32 teams prior to the deadline, then registration will be closed early. If any team drops prior to the registration deadline, qualifying pending teams will be approved on a first come, first serve basis. Groups will be labeled as North, South, East and West.

Group Stage: Matches will be best of three. All matches will be played on Wednesdays at 8:00 PM Eastern Time each week. Group Stage will follow a single round robin format with matches being best of three. All matches will be played online. Due to delays in campus openings and the pandemic, Match 1 and 2 will not count towards seeding or forfeit status. They will be more lenient to allow institutions to organize their teams.

Reschedules and Forfeits: If a reschedule is wished to be made, both teams must agree and inform a tournament operator. All reschedules must start from 8:01 PM to 11:59 PM Eastern Time on the same day as originally scheduled.

Reschedules that are out of the control of the institution such as but not limited to: weather, drills, shutdown, internet outage, power outage, holidays, etc. will be allowed to be played during reschedule week.

All reschedules must be agreed upon by both involved teams more than 24 hours prior to the original start time.

Reschedules not made in time or if a team does not show up to the match within 15 minutes of start time without proper communication, this will be considered a forfeit. If a team reaches two forfeits, they will be eliminated from the tournament.

If both teams agree prior to 24 hours before the original time that a match cannot be played, and neither team has two forfeits, the match may be started anytime from Sunday at 8:00 AM to Friday at 11:59 PM Eastern Time during the Reschedule Week listed below.

*NOTE: Reschedules cannot replace matches scheduled for November 2nd and 5th. All original matches must still be played during reschedule week.

The following schedule will reflect the competition days for group stage:

Match 1: September 16, 2020 (preseason)

Match 2: September 23, 2020 (preseason)

Match 3: September 30, 2020

Match 4: October 7, 2020

Match 5: October 14, 2020

Match 6: October 21, 2020

Match 7: October 28, 2020

Reschedule Week: October 25-30, 2020

Playoffs: The top four teams from each group will move to the playoffs. Playoffs will include one single-elimination brackets that is seeded according to final standings from the group stage. All matches will be best of five. All matches will have the potential to be produced by UCEA.

The following schedule will reflect the competition days for playoffs:

Round 1: November 2, 2020 at 6:00 PM Eastern

Round 2: November 3, 2020 at 6:00 PM Eastern

Round 3: November 5, 2020 at 6:00 PM Eastern

Quarterfinal: November 6, 2020 at 6:00 PM Eastern

Semifinal: November 7, 2020 at 5:00 PM Eastern

Third Place Match: November 7, 2020 at 7:00 PM Eastern

Final: November 7, 2020 at 7:00 PM Eastern


Tiebreakers: In the event of a tie between one or more teams with respect to either playoff advancement or playoff seeding, the advancing or higher seeding team will be determined using the following tie breaking methods, in the order as it is listed:

Map Differential: A tournament operator will collect the total number of maps lost throughout the relevant games already played. The team with fewer maps lost will be deemed the advancing or higher seeded team. If more than one team is tied, then seeds will correlate to standings based on maps lost.

Best of One Head to Head: If teams are still tied after the map differential has been determined, there will be one map played head to head. Map selection will be Ilios played in control format. The winner of this map will be given the higher seed.

Broadcasting: Each school is encouraged to stream their respective matches on their own channels. All streams will need to follow a required five minute delay. Any streams found to not be following this rule will be given a forfeit. The Unified Collegiate Esports Association will stream a “match of the day” each game day for the duration of the season. The UCEA will provide casters, overlays and production. Each team will be able to submit a request form to have their games featured. These matches will be chosen at random by UCEA.


Schedule




Leaderboard - Top 5


Rank Name Score
1.

St. Clair College

0
2.

A-State Esports

0
3.

Full Sail Armada

0
4.

Wichita State University

0
5.

UNT Esports

0