UCEA Tier Two CS:GO Fall 2020
Entry and Prizing
$50 USD per team
$1,000 Prize Pool
First Place Overall:
Second Place Overall:
Third Place Overall:
Fourth Place Overall:
All games will be five versus five.
The version used will be the most current patch approved for play by Valve.
All players will have a unique SteamID as well as a submitted ESEA rank.
The team coming into the game with the highest seed will be Team A. The lower seed will be Team B. If there is no seeding, the team in the top line of the match up will be Team A with the lower team being Team B.
Teams may compete on PC. Each team is only allowed to play with a mouse and keyboard. No mods or additional programs are allowed to be used throughout the duration of the season. All tournament operators reserve the right to randomly check peripherals being used during competition to ensure competitive integrity.
If there is no decisive winner during the regulation time, overtime is to be played to determine the winner of the map.
If either team experiences a player disconnect, the following situations will be carried out:
If the current score is 0-0, then the map lobby will restart.
If a score existed, the tournament operator will make a decision on a case by case basis with communication to both teams impacted.
Disconnects will not affect prior maps won or lost.
If the disconnected player cannot rejoin, a qualifying substitute player may be subbed in. If there are no substitutes available, then the team will move forward with four players.
A map banning system will be in place for the best of three series in the tournament. For best of one matches, preset maps will be in place. During any best of threes, bans will follow the below format:
Team A bans one map
Team B bans one map
Team A chooses the first played map
Team B chooses their side for the first selected map
Team B selects the second played map
Team A chooses their side for the second selected map
Team A bans one map
Team B bans one map
The map left in rotation will be played as the tiebreaker
Sides will be chosen via a one round knife fight
The available maps are:
Registration will begin on June 19, 2020 and will end on October 5, 2020. All players will be required to submit their SteamIDs and ESEA rank at registration. SteamIDs and ESEA ranks may be changed up until October 5, 2020 to accommodate for late openings of institutions and delayed try-outs. Roster changes may be made during the tournament with approval from UCEA Staff..
All teams must be part of a post-secondary institution in the United States or Canada. All teams are required to have an administrator for the team or player captain. Main points of contact must be a member of the respective institution’s esports program either as staff or player. Qualifying institutions may enter up to three different teams with unique names for identification.
Teams will be made up of five main players plus up to three substitutes. If an institution is in UCEA as Tier One and is registered for the Tier One Rocket League tournament, no players from the Tier One competition may play in this tournament.
Teams will be split into four groups based on their rankings to ensure each group is as even as possible in respect to the other three groups. Groups will be decided and assigned by the tournament operator after registrations have closed. If registration meets 32 teams prior to the deadline, then registration will be closed early. If any team drops prior to the registration deadline, qualifying pending teams will be approved on a first come, first serve basis.
Matches will be best of one. All matches will be played on Tuesday and Friday at 8:00 PM Eastern Time each week. Group Stage will follow a double round robin format. All matches will be played online.
Reschedules and Forfeits:
If a reschedule is wished to be made, both teams must agree and inform a tournament operator. All reschedules must start from 8:01 PM to 11:59 PM Eastern Time on the same day as originally scheduled.
Reschedules that are out of the control of the institution such as but not limited to: weather, drills, shutdown, internet outage, power outage, holidays, etc. will be allowed to be played during reschedule week.
All reschedules must be agreed upon by both involved teams more than 24 hours prior to the original start time.
Reschedules not made in time or if a team does not show up to the match within 15 minutes of start time without proper communication, this will be considered a forfeit. Forfeits will result in an automatic loss and the Match is not eligible to be rescheduled.
If both teams agree prior to 24 hours before the original time that a match cannot be played, the match may be started anytime from Sunday at 8:00 AM to Friday at 11:59 PM Eastern Time during the Reschedule Week listed below.
*NOTE: Reschedules cannot replace matches scheduled for November 2nd and 5th. All original matches must still be played during reschedule week.
The following schedule will reflect the competition days for group stage:
Match 1: October 6, 2020
Match 2: October 9, 2020
Match 3: October 13, 2020
Match 4: October 16, 2020
Match 5: October 20, 2020
Match 6: October 23, 2020
Match 7: October 27, 2020
Match 8: October 30, 2020
Match 9: November 3, 2020
Match 10: November 6, 2020
Reschedule Week: November 1-6, 2020
The top four teams from each group will move to the playoffs. Playoffs will include one single-elimination brackets that is seeded according to final standings from the group stage. All matches will be best of one (1) excluding the Finals which will be best of three (3). Matches for Round 1 through Quarterfinals will begin at 8:00 PM Eastern. The Semifinal match will begin at 6:00 PM Eastern, and the Finals will begin at 4:00 PM Eastern. All matches will be online and produced by UCEA.
The following schedule will reflect the competition days for playoffs:
Round 1: November 9, 2020
Round 2: November 10, 2020
Round 3: November 12, 2020
Quarterfinal: November 13, 2020
Semifinal: November 21, 2020
Final: November 22, 2020
In the event of a tie between one or more teams with respect to either playoff advancement or playoff seeding, the advancing or higher seeding team will be determined using the following tie breaking methods, in the order as it is listed:
A tournament operator will collect the total number of maps lost throughout the relevant games already played. The team with fewer maps lost will be deemed the advancing or higher seeded team. If more than one team is tied, then seeds will correlate to standings based on maps lost.
Best of One Head to Head:
If teams are still tied after the round differential has been determined, there will be one map played head to head. Map selection will be random. The winner of this map will be given the higher seed.
Each school is encouraged to stream their respective matches on their own channels. All streams will need to follow a required five minute delay. Any streams found to not be following this rule will be given a forfeit. The Unified Collegiate Esports Association will stream a “match of the day” each game day for the duration of the season. The UCEA will provide casters, overlays and production through the UCEA internship program. Each team will be able to submit a request form to have their games featured. These matches will be chosen at random by UCEA. All media used by a team may be used by UCEA for promotional and marketing purposes. Media produced by UCEA may also be used for positive promotional materials by the institution in which the media involves.