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The College League of Legends Championship Round of 16 Broadcast

Unified Esports Association 5/6/2021



The Unified Esports Association is excited to partner with the Riot Scholastic Association of America (RSAA) to produce the Round of 32 and 16 for the 2021 North America College League of Legends Championship. Fans of every championship school will be able to watch their team play live with full commentary and analysis.

After the Round of 32 opening weekend, the 2021 North America College League of Legends Championship continues! Last week we saw a few upsets such as Grand View University falling to University of California - Riverside in a game 3 barn burner. We expect this week for that to change, as we move into the round of 16 many potential upsets are on the horizon. Key matchups to watch are; Illinois State University vs Michigan State University and Bethany Lutheran College vs Western University.

The 16 teams include: Arizona State University, Bethany Lutheran College, Columbia College, George Mason University, Harrisburg University, Illinois State University, Maryville University of Saint Louis, Michigan State University, Purdue University, SUNY Buffalo, University of California - Riverside, University of Houston, University of Illinois at Urbana-Champaign, University of Toronto, Western University, and Winthrop University.

Competition continues with the Round of 16 on Saturday May 8th and Sunday May 9th. All matches will be available for viewing at 12:00 p.m. PT on the following Twitch channels: Academy (https://www.twitch.tv/Academy) and UpsurgeEsports (https://www.twitch.tv/UpsurgeEsports). For a full schedule of matches, please visit: https://rsaa.riotgames.com/2021/05/03/college-championship-round-of-16-broadcast-schedule/

Weekend Match-up Schedule

Trulli

About Unified Esports Association (UEA) Unified Esports Association is a Kansas-based company that oversees multiple products that specialize and operate as a dynamic pipeline within the esports industry. Providing shared experiences that directly serve collegiate, youth, hobbyists and amateur video game players at every stage.