
Counter Strike 2 - Rules
Rules
What to Do Onsite
- Before your Activity starts, Check In at Registration.
- A $75 VIP Pass provides access to special event swag: Event T-shirt, Mystery Box and more. The VIP Pass is an all-inclusive ticket for other tournaments, quests and activities.
- All Tournaments require at minimum a $30 Champion Pass to participate. The Champion's Pass is an all-inclusive ticket for other tournaments, quests and activities.
- All quests in the Adventurer's Journey require at minimum a $20 Adventurer's Pass to participate. The Adventurer's Pass includes all quests and activities.
- Spectator Passes are available for $5 to spectate and support your gamer.
- Go to Your Zone to Check In for the Activity:
- You will be playing in the Battle-Zone for this Tournament.
- Once you find the Tournament Offical for your Event they will guide you through the next steps
- Quest Givers and Tournament Officals will be there to direct you.
General Tournament Rules
- Tournament Format
- Day one Saturday Group Play 16 Teams
- Best out of two games
- Round-robin
- Four teams per group
- The first-place team in each group qualify for the playoffs
- Day Two Sunday Playoffs Single Elimination Bracket
- Best out of three games
- Seeding based on Saturday day one results
- Day one Saturday Group Play 16 Teams
- Match Procedures
- Match Start – All matches should start as stated on the tournament schedule. The Tournament Admins must accept any changes of the time. Both competing teams should be connected to the server and ready to go at the latest fifteen (15)minutes before the start of the match. If matches are delayed, breaks between games could be shorter. Ask the administration before leaving.
- Match Servers – The tournament admin will provide and assign teams to the LAN match server with a password.
- Tournament Schedule
- Saturday, groups 1 and 2 check-ins begin at 9 am, and matches start at 9:45 am. Groups 3 and 4 check-ins begin at 4 pm, and matches start at 4:45 pm.
- Sunday, playoffs check-ins begin at 10 am. The matches start at 11 am.
- Game-Specific Rules
- Game version – The tournament will use the latest available version of the game client.
- Anti-Cheat – Tournament servers will have VAC enabled.
- Map Pool
- The tournament will use the current competitive map pool (Valve Active Duty Map Group), which consists of the following maps:
- de_inferno
- de_ancient
- de_mirage
- de_nuke
- de_overpass
- de_dust2
- de_vertigo
- The tournament will use the current competitive map pool (Valve Active Duty Map Group), which consists of the following maps:
- Match Settings
- The following match settings will be used for group play:
- Rounds: Best out of 30
- Round time: 1 minute 55 seconds
- Start money: $800
- Freeze time: 20 seconds
- Buy time: 20 seconds
- Bomb timer: 40 seconds
- No overtime
- The following match settings will be used for playoffs:
- Rounds: Best out of 30
- Round time: 1 minute 55 seconds
- Start money: $800
- Freeze time: 20 seconds
- Buy time: 20 seconds
- Bomb timer: 40 seconds
- Overtime $10,000 starting money bo6
- Overtimes
- In case of a draw after all 30 rounds have been played, overtime will be played in best out of 6 modes (mp_maxrounds 6) and $16,000 start money (mp_startmoney 16000). For the start of the overtime, teams will stay on the side they played the last half on; during half-time, sites will be swapped. After that, teams will continue to play overtimes until a winner has been found. Overtime will not be played in the Group Stage on Saturday, Day 1.
- Match server
- Matches are played on the local servers provided by Unified. Teams are required to check all the necessary game aspects (including your config, skins, on load.) and network components (latency and server variance) before starting the match. Failure to do so and let the match start will mean that both teams have accepted the state the map is in, and the match might be continued under these conditions.
- In-Game chat
- It is not allowed to write about not directly related to the match in the in-game chat. This is including but is not limited to discussion of the technical issues and any sort of advertisement.
- The following match settings will be used for group play:
- Usage of the pause function
- Tactical Pause – Each team can invoke a timeout (tactical pause) of 30 seconds up to four times per map. Teams can use the in-game timeout system (ESC ? Call Vote ? Call Tactical Timeout). Teams can take all four timeouts at once by calling them all individually once the previous timeout expires.
- Admin Pause – The admin can pause the game from his station or a player station when it is required. If the player pausing does not work for some reason, they have to request the admin.
- Teams are required to contact the tournament administration if they are unsure of the validity of a command and its value. In addition, a team may be penalized for having forbidden commands in their configuration file, regardless if it was in use.
- Scripts – All scripts are illegal except for buy, toggle, demo scripts. A team may be penalized for having forbidden scripts in their configuration file, regardless if it was in use. Jump throws are allowed.
- Graphics drivers – Any modification or changing of the game using external graphics solutions or other 3rd party programs are strictly prohibited and may be punished under the cheating paragraph.
- Overlays – All kinds of overlays that will show the system’s usage rate in any way in-game (e.g., Nvidia SLI Display, Rivatuner Overlay) is forbidden. Overlays that will show only the frames per second (FPS) are not banned and can be used.
- Custom Data – Players cannot use any form of custom game files during the official matches. Only CSGO skins are allowed to be changed. Any other changes, including but not limited to modification of sprites, HUDs, scoreboards, crosshairs, are strictly disallowed.
- Match Procedures
- Match Breaks – Teams will have at least 10 minutes between matches and 5 minutes between maps. The tournament administration will communicate the exact times. There are no breaks at half times.
- Number of Players – All matches have to be played with five players per team (5vs5). Other constellations are not allowed. If a team fails to show up with enough players, the match will count as a no-show.
- Change of Players – Only players that are part of the team can be substituted. The opposing team and tournament administration have to be informed beforehand.
- Change procedure – Lineup changes are only allowed in between maps. Therefore, the player will not receive additional time to set up compared to the time it would have taken with the original player.
- Match Interruptions – If a match is interrupted for reasons beyond the control of the participants (e.g., server or player crash), the tournament administration will restore the round using the CSGO’s match medic, but in some scenarios, may decide to replay the whole match.
- Players are expected to type “not live” in in-game chat and make it known that they have an issue as soon as it arises. This will be a reference point when deciding the outcome.
- If the issue occurs during the first minute of the round, the round will be restored before any damage has occurred and the opponent or referee has been immediately notified.
- If the issue occurs during a round and after the damage has been made and the outcome of the round can still be determined (e.g. a single player has dropped but others remain), then the round will not be replayed or restored. Instead, the round will continue to be played and will count. Notable exceptions can be made if the damage dealt was ruled minor, e.g., accidental teammate damage dealt at the start of the round or damage dealt to the opposing side by the team affected by the crash.
- If the issue takes place during the round, after the damage has occurred and the outcome of the round cannot be determined (e.g., due to server crash), the match will be restored to the beginning of the round.
- If the issue takes place during the round after damage has occurred, and the outcome of the round is obvious (e.g., one team is saving with 10 seconds remaining). Still, it cannot be continued due to, for example, a server crash, and then the round can be awarded.
- The matches will not be stopped, and rounds will not be restored or replayed in cases where it is a participant’s fault (e.g., mis-buying a weapon).
- Use of Bugs and Glitches
- The intentional use of any bugs, glitches, or errors in the game is forbidden. It is up to the admin’s discretion whether or not the use of said bugs affected the match, whether or not he will award rounds or the game to the opposing team, or force a rematch. The usage of the following bugs is strictly forbidden. If any bug is used which is not listed here, it is up to the admin’s discretion whether or not a punishment is necessary.
- Moving through clipped areas where the movement is not intended by the map’s design is strictly forbidden (any walls, ceilings, floors, etc.)
- Standing on top of teammates is generally allowed. However, it is only forbidden when such actions will enable the player to peek over, under, and through a solid object (e.g., wall, box, ceiling) that should not be allowed according to map design.
- Pixel walking is forbidden. A player will be considered pixel walking if they sit or stand on invisible pixels on the map, where there is no visible edge.
- It is recommended to check with tournament administration whether or not a specific bug or glitch is considered illegal.
- The following bugs are explicitly allowed:
- For example, defusing the bomb through walls and items, etc.
- So-called “surfing” on tubes
- The intentional use of any bugs, glitches, or errors in the game is forbidden. It is up to the admin’s discretion whether or not the use of said bugs affected the match, whether or not he will award rounds or the game to the opposing team, or force a rematch. The usage of the following bugs is strictly forbidden. If any bug is used which is not listed here, it is up to the admin’s discretion whether or not a punishment is necessary.
- Misconduct
- The attempt to mislead Unified admins or other players and spectators, using false information, or in any other way deceive other players or teams will be sanctioned as follows.
- Cheating
- When cheating is discovered, the player will be banned for two years from all Unified events online and live.
- Multihacks
- Wallhack
- Aimbot
- Colored Models
- No-Recoil
- No-Flash and Sound changes.
- These are only examples. Other programs or methods may be considered cheats as well.
- When cheating is discovered, the player will be banned for two years from all Unified events online and live.