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December UCL: Featuring Call of Duty Warzone

Starts 12/7/2021

Key Words

Team - The two (2) individuals playing together, that are competing in the Unified Community League.
Game - A single QUAD Warzone Game played to completion.
Match - Two (2) Games are considered a Match.
Game Day - The Tuesday and Thursday dedicated to playing in the Unified Community League.
League Officials - Representatives of the Unified Community League.

League Structure

Regular Season

Four Week Season

  1. Teams battle to gain the most points through eliminations.
  2. Teams will face off against one Team per Game Day.
    1. Teams will play two Games against their opponent, trying to accumulate the highest amount of points via eliminations.
  3. Two Game Days a week.
    1. Tuesday and Thursday.
  4. Tiebreakers.
    1. If Players that have the same score at the end of the regular season, the player that had the most kills in a single game will win the tiebreaker.
      1. If scores are still tied, League Officials will administer a coin flip to determine the advancing Team.
  5. Leaderboard.
    1. Player’s total scores at the end of the Regular Season will determine their placing.
    2. The Player with the most points at the end of the Regular Season will be declared the Champion of the Season.

Match Procedure

Matches will proceed at the following times:

  1. League Play starts at 6:30 P.M. or 7:30 P.M. all times are in CST
  2. Please ensure the integrity of your internet connection before checking in for a Match.
  3. Check In starts 15 minutes before the scheduled Match time.
    1. EXAMPLE:
      1. Check in starts at 5:00 P.M. for Matches that take place at 6:30 P.M.
      2. Once your Team has successfully checked in, the Team must play at that specified time.
      3. If a Team checks in for the 6:30 P.M. Match start time, they are unable to change to the 7:30 P.M Match start time.
  4. Teams are only allowed to play one league Match per Game Day.
    1. EXAMPLE:
      1. If you play your Match at 6:30 P.M., you will be unable to play another league Match until the following Game Day.
  5. Teams are allowed a maximum of a 20 minute break in between Games.
    1. If your Team is unable to play within 20 minutes of the previous Game, your Team may be subject to a forfeit of the upcoming Game.
  6. Each Team has 40 minutes from Game start time to report all scores, or the Team will be given a disqualification for that Game.
    1. EXAMPLE:
      1. Games that start at 6:30 P.M. must be reported by 6:10 P.M.
      2. Game 2 must start by 7:30 P.M. scores must be reported by 8:10 P.M.

Reporting Scores

  1. Each Player is responsible for acquiring a screenshot/photo of the final score after each Game and reporting it to a League Official.
    1. If a Player does not report a score, their scores will be forfeited for that Game or Match.


  1. All correspondence between Players, and League Officials will take place on
  2. If Players have any questions that are not addressed on, please send us an email at

Game Rules and Regulations

  1. 2v2 Match Setup -
    1. Both Duo Teams must join the same Battle Royale lobby and initiate the "Quads" gamemode.
    2. Squad Fill is not applicable.
  2. Teams will play (2) two Games. Points are earned by acquiring eliminations:
    1. 1 Elimination = 1 point.
      1. EXAMPLE:
        1. Player 1 = 5 eliminations.
        2. Player 2 = 10 eliminations.
        3. Total Team score = 15 points.
  3. Griefing: You may not intentionally cause the death of your opponent or negatively impact your opponent's gameplay. Doing so will result in a forfeit of the Match.
  4. Opponents are not permitted to work together in any capacity.
  5. All Battle Royale games must be completed including the gulag showers aspect where a player is allowed to respawn upon a 1v1 victory.
  6. Eliminations made after a Match has concluded will not count.
  7. A Match is considered concluded once all players from both Teams are no longer able to continue playing the Game.
  8. If the hosting Team initiates "Pull all party members out of the game" when leaving, the hosting Team may forfeit all eliminations acquired during the Match.
  9. League Officials highly suggest recording/streaming your gameplay in case you need to verify sabotage or competitive rulings.

No Show Punishments

  1. No Shows.
    1. In the event that a player does not check in and show up for a scheduled Match the player will forfeit half of their league points from the previous week.
    2. In the event this occurs in week one the player will remain at zero points and begin gaining points in week two.
    3. In the event that your opponent does not show for their Match, the squad will proceed with the Match as planned and report their score as normal.
      1. This requires turning “Squad Fill” off.

Player Responsibilities.

  1. Player Responsibilities.
    1. It is the responsibility of the players in the Match to detect all Match Rule violations and report them to League Officials immediately.
    2. It is the responsibility of the players to report their Match and/or score to the League Official within the designated time frame.
    3. It is the responsibility of the players to report Rule violations at the time they happened. Any late reports will not be judged.
    4. It is the responsibility of the players to not interfere with a Match in progress. Should a player see an issue in a Match they are not a part of, they are to report it to a League Official.
    5. League Officials highly suggest recording/streaming your Game play in case you need to verify sabotage.
  2. League Official Responsibilities.
    1. It is the responsibility of the League Official to act civil in all disputes.
    2. It is the responsibility of the League Official to report any rule violations on behalf of a player.
    3. It is the responsibility of the League Official to be impartial to all judgement.
  3. General Conduct.
    1. Players may not collude for or against a Team to present an unfair advantage.
    2. Unsportsmanlike behavior is not allowed. Friendly banter is at the discretion of each individual player, although we ask that you be understanding of jokes and fun being had.
    3. Spamming voicelines, sprays, or emote taunting is not allowed.
    4. Abuse of an exploit to seek an unfair advantage is strictly prohibited. Violators are subject to penalties by League Officials.
    5. Any Third-Party program that negatively affects the integrity of the Tournament, Program, Stream, Event, Player, and/or Game will be considered Prohibited. This is defined as a program or device that provides an unfair advantage. This is including but not limited to Macro Programs, Turbo Modes or Function, Programmable controllers, or Sequence Mapping.
      1. Any devices that are permitted or banned in CDL (Call of Duty League) will be permitted or banned in UCL (Unified Community League).

Spirit of the Rules

  1. Finality of Decisions.
    1. All decisions regarding the interpretation of rules listed are solely decided by League Officials.
    2. All rules not outlined in the rule book are up to the interpretation of League Officials, who have the discretion to punish based on the severity.
  2. Rule Changes.
    1. These rules may be changed at any time to ensure fair play and integrity of the league.